Entertainment & Arts
Gender-based toxicity still thrives in gaming
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The gaming realm is often celebrated as an inclusive sanctuary offering an escape from reality, thrilling adventures, and connections with kindred spirits. Yet, this world is shadowed by toxicity, a phenomenon that impacts men and women. However, women experience a completely different form of toxic behavior.
Yes, women play video games
The gaming industry has long been dominated by men since its inception. However, women have always been its vital part. For instance, River Ride, one of the biggest 8-bit era hits, was developed by Carol Shaw. Another prominent figure of the dawn of the industry was Roberta Williams, the co-founder of Sierra Online, the company behind iconic adventure games. Interestingly, Williams was also responsible for Phantasmagoria: a horror experience and not your typically girly game. Despite the women’s presence in the industry from the early days, they are frequently viewed as outsiders, whether they play or make video games.
On that note, women are frequently directed towards games that are stereotypically associated with their gender: online dress-up games, The Sims, Nintendogs, Animal Crossing, and more similar titles. These games are often viewed as easy, simple, and almost sanitized, without the same status as action-packed games like Counter-Strike, Battlefield sports games, and other, stereotypically masculine titles.
This artificial, often unfounded, classification already diminishes the position of women in the gaming industry. However, it gets interesting when we take a look at how many copies of these titles were sold. Animal Crossing sold over 45 million copies, making it the second most purchased game on Nintendo Switch. The Sims series boasts over 200 million sold copies during the entire existence of this franchise. These numbers speak for themselves: perhaps these “girly” games are not so girly after all? Or maybe the female part of the gaming community is much bigger than people think?
“I vividly recall being asked about the types of games I enjoyed. That person said it’s hard to imagine a girl playing shooters and I didn’t look like someone who played such genres. On another occasion, during a gaming convention, an interviewer asked me during a live interview if I had a boyfriend. It’s not difficult to imagine how embarrassing it was to hear this question in front of a crowded audience. People often say that we are being too emotional and why we care about silly remarks so much, but the truth is, experiencing this behavior is simply tiresome” says Marta Wawrzyniak from a platform for gamers GAMIVO.
The array of uncomfortable and often worrying encounters women face could fill a whole book. Certainly, these questions or comments do not always harbor malicious intent. Quite frequently, they simply highlight the fact that the presence of women in the gaming community is still perceived as a novel and unfamiliar concept. Yet, sources give us a completely different view on this topic.
In Newzoo’s spotlight of the Global Gamer Study from 2023, we learn that close to half of all gamers are women. When considering the entire online population, 72% of women and 81% of men engage in gaming. The numbers don’t lie: women do play video games.
Many faces of gender-based toxicity
It’s important to acknowledge that men experience toxicity too. Many gaming communities have no mercy for anyone.
“I’d say that men can be as horrible to one another as to women when jumping on voice chats. The idea of false anonymity in gaming makes people let loose and spew the most horrible things without hesitation and remorse. However, it is important to note that the harassment and toxicity faced by women in gaming communities are often rooted in sexism and misogyny. It goes beyond just being mean or competitive” continues Marta.
Gender-based toxicity in gaming manifests in various, often insidious ways. These range from seemingly harmless sexist jokes and uninvited flirting to extreme cases of rape threats and harassment. Unlike their male counterparts, women frequently face aggressive forms of exclusion and hostility that directly target their gender. Interestingly, not only that kind of behavior can be annoying. Exessive niceness, flirting, and sexual innuendos are other forms of unwelcome behavior that can turn a simple gaming session into a festival of objectification.
Skill level doesn’t matter
A particularly troubling aspect of this toxicity is that it occurs regardless of a woman’s skill level, experience, or performance. There are dozens of examples where female games are praised for their performance, but this attitude changes in seconds as soon as they reveal their gender, especially in voice chats. The team’s attitude often shifts dramatically, leading to harassment, slurs, and active attempts to ruin their gaming experience, including jeopardizing the entire team’s chances of winning. Such examples alone suggest how vile attitudes towards women can get.
Take, for example, the experiences of popular streamers who share their experiences during live streams. A streamer SteffyEvans made an entire series of videos showcasing her encounters with toxic players who didn’t hesitate to throw slurs and so-called kitchen jokes even though she often outperformed other players.
Despite their skill and dedication to their passion, these women have faced relentless harassment simply for being female. Such behavior is not only disheartening but profoundly damaging to the community.
An experiment by Maybelline New York demonstrated this phenomenon perfectly. The study showed that certain players’ attitudes changed dramatically upon learning their teammate’s gender, irrespective of their performance. It’s a very clear indication that the issue is rooted in gender discrimination, rather than any objective measure of skill.
In a study “Insights into Sexism: Male Status and Performance Moderates Female-Directed Hostile and Amicable Behaviour” by Kasumovic and Kuznekoff, the researchers argue that lower-skilled players were more hostile towards a female-voiced teammate, especially when performing poorly. In contrast, lower-skilled players behaved submissively towards a male-voiced player in the identical scenario. This behavior might stem from the fact, that poorly-performing people are afraid of losing their status in the social hierarchy.
Partial or complete exclusion
It shouldn’t be difficult to understand that facing bullying and harassment makes girls less interested in communicating via voice chats. Moreover, many of them prefer to pick gender-neutral nicknames, just to avoid potential drama. This forced anonymity denies them full participation in gameplay and community interactions. If we take into account the fact that multiplayer games mostly rely on cooperation and communication, we can see that women can’t fully experience the community aspect of many games.
Workplace toxicity in the gaming industry
Gender-based toxicity is not confined to the player community; it extends into the gaming industry itself. Misogyny, harassment, and the undermining of women’s expertise are distressingly common. Recent high-profile cases, such as the lawsuit against Blizzard Entertainment show that even the biggest players in the industry have reasons to be ashamed of.
In 2013, the lead artist working on Black Myth: Wukong expressed his hateful view that men and women can’t enjoy the same games, throwing some slurs on the way. It’s not the only example from the very same studio, which turned out to have a history of toxic work culture.
The stark gender gap in the gaming industry deepens this issue. While women make up about 50% of the gaming community, they account for only 30% of those working in game development. This disparity underscores the need for systemic change to create a more inclusive environment for women in both playing and creating games.
The changing image of women in video games
Fortunately, there are signs of progress. The representation of women in video games is evolving, with more female characters depicted in non-objectifying, non-sexualized roles. Female characters are more diverse, complex, and realistic. The transition isn’t of course smooth. When Horizon: Forbidden West released the first promo materials, many players were outraged by Aloy’s looks, as they noticed naturally occurring (and barely visible) peach fuzz on her face, suggesting that the character has a beard.
However, developers and gaming companies are starting to acknowledge the importance of diversity and representation in their games. This can be seen in releases such as Baldur’s Gate 3. It’s a perfect example of how to write good characters, with strengths, flaws, and motivations that are not centered on gender stereotypes.
Hopeful future
Fostering a more inclusive gaming culture, where players of all genders feel valued and respected, is a crucial shift. Yes, eradicating toxicity probably will never happen. Nonetheless, a noticeable change is underway.
“Having been part of the gaming community for years, I see a change in how female gamers are perceived. The rising popularity of streaming has inspired many girls to engage in gaming, promoting increased acceptance and support for women in the gaming community. GAMIVO, my workplace, boasts a large percentage of women passionate about gaming and everything that concerns this topic: from streaming, attending events, cosplaying, to simply playing video games as much as other colleagues,” concludes Marta Wawrzyniak.
The toxicity problem has always plagued online environments of video games, but it is noticeable that many communities are working towards creating safer and more inclusive spaces for players. Developers are working on more and more strict policies in their games, mercilessly banning toxic players. Although this process is still far from perfect, we can see a shift in the attitude toward toxicity in both the industry and the games themselves.
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Entertainment & Arts
Alexander Payne Faces Plagiarism Allegations Over ‘The Holdovers’
Alexander Payne is sued for plagiarism over ‘The Holdovers’, raising intellectual property concerns in film.
Alexander Payne, the acclaimed director known for his unique storytelling, finds himself embroiled in controversy as he faces allegations of plagiarism concerning his Oscar-winning drama, ‘The Holdovers.’ The lawsuit, filed by the screenwriter of ‘Luca,’ accuses Payne of lifting significant portions of the script for his own film. The case was brought to public attention on October 28, 2026, as reported by The Hollywood Reporter.
The allegations are particularly striking given Payne’s esteemed position in the film industry, where he has been celebrated for his original narratives and character-driven plots. ‘The Holdovers’ has been one of Payne’s most notable achievements, earning critical acclaim and numerous accolades, including an Oscar. The accusations, therefore, cast a shadow over this success, raising questions about the originality of the work and Payne’s creative process.
As the lawsuit unfolds, it brings to light the broader issue of intellectual property rights within the entertainment sector. The film industry has long been a battleground for such disputes, with creators seeking recognition and protection for their original ideas. This case emphasizes the ongoing challenges and complexities surrounding artistic ownership and the potential legal ramifications of alleged infringement.
Payne has yet to make a public statement regarding the accusations. This silence leaves room for speculation and concern among his fans and peers, who are eager to hear his side of the story. The lack of a response also fuels media attention and public discourse, as stakeholders in the film community await further developments.
The lawsuit could have significant repercussions for Payne’s career. As noted by The Hollywood Reporter, his reputation, carefully built over years of successful projects, could suffer irreparable damage if the allegations are proven true. This situation might also influence his ability to secure future projects, as producers and investors may hesitate to collaborate with someone facing such serious accusations.
This legal battle also serves as a reminder of the importance of maintaining integrity and respect for creative works within the artistic community. It underscores the ethical responsibilities that come with storytelling and the potential consequences of disregarding these principles. For Payne, the outcome of this case will likely define his legacy in the industry.
While the immediate impact of the lawsuit is on Payne’s personal and professional life, it also has broader implications for the film industry. It could prompt studios and filmmakers to re-evaluate their practices around script development and collaboration, ensuring that proper credit and compensation are given to original creators.
As the case progresses, it will be closely monitored by those within and outside the film industry. The resolution, whether in court or through a settlement, will likely set a precedent for how similar disputes are handled in the future, potentially influencing policies and attitudes towards intellectual property rights.
The next steps in this legal saga will be crucial, with Payne’s response and the court’s findings expected to shape the narrative. Observers will be watching to see how Payne navigates this challenging chapter, as the stakes are high for both his career and the broader conversation on intellectual property in the arts.
Entertainment & Arts
Ed Sheeran Tour Faces Backlash as Support Acts Quit Over Macklemore’s Removal
Four support acts, including Finneas and Lukas Graham, quit Ed Sheeran’s US tour after promoters dropped Macklemore over a “Free Palestine” remark.
Ed Sheeran’s North American Loop Tour has been thrown into disarray after four supporting acts withdrew in solidarity with Macklemore, who was dropped from the tour’s opening slot over pro-Palestinian comments he made on stage.
The row began at the September 5 show at New Jersey’s MetLife Stadium, where Macklemore exclaimed “Free Palestine!” while introducing his protest song “Hind’s Hall”. He later said that several US venues had told the tour’s promoters they would prohibit him from performing. He had been scheduled to appear at eight of Sheeran’s ten remaining stadium dates.
Sheeran responded on Instagram on Tuesday, distancing himself from the decision. “Macklemore coming off tour was the promoter’s decision; it was not mine,” he wrote, adding that he had allowed the rapper to perform a set list of his choosing, as with all his support acts, and that he would not abandon fans, crew or the other musicians who rely on the tour for work.
Within hours, Irish singer Aaron Rowe, Irish band Beoga, Danish band Lukas Graham and Finneas all announced on Instagram that they were withdrawing. Rowe and Lukas Graham had been lined up as Macklemore’s replacements for the remaining US dates; Beoga had been performing several songs with Sheeran mid-set; and Finneas, Billie Eilish’s brother and collaborator, was due to join the South American leg later this year.
The departures leave Sheeran’s team with significant logistical gaps ahead of the tour’s resumption in Philadelphia, and have widened a debate about the limits on political expression on stage and the role promoters and venues play in deciding who performs.
It remains unclear whether new support acts will be recruited for the remaining dates.
Sources: AP via InDaily; 1News; TNND.
Entertainment & Arts
Thomas Hardy Collection Gains Prestigious Arts Council Recognition
Thomas Hardy’s collection in Dorset receives national recognition from Arts Council England, underscoring its cultural significance.
Dorset Museum and Art Gallery’s Thomas Hardy Memorial Collection – the world’s largest collection dedicated to the writer and poet, including manuscripts, notebooks, correspondence, artworks and even Hardy’s study – has been awarded Designated status by Arts Council England. It is one of a record nine collections added to the Designation Scheme at the panel’s latest meeting, announced in September 2026; only two collections achieved the status in 2025. The designation marks a pivotal moment for the collection, emphasizing its national significance and the enduring legacy of Hardy’s literary contributions.
Arts Council England’s designation is not merely an honorific; it is a testament to the collection’s outstanding value to the nation. Such recognition is part of a larger initiative aimed at highlighting and preserving culturally and historically important collections across the UK. The Council’s selection criteria are rigorous, ensuring that only collections of the highest merit receive acknowledgment. This involves assessing the collection’s relevance, historical significance, and its potential to engage the public and scholars alike.
Dorset Museum plays a crucial role in maintaining and showcasing this collection, with much of the Hardy archive held on deposit at the Dorset History Centre in Dorchester, where it is free to view by appointment. The museum’s efforts to preserve Hardy’s manuscripts, letters, and personal artifacts have been instrumental in achieving this designation. This recognition places the museum among esteemed institutions that have been entrusted with the care of the nation’s cultural treasures. Not only does it elevate the museum’s profile, but it also attracts scholars, literary enthusiasts, and tourists, further solidifying its status as a center for cultural heritage.
The Arts Council’s decision to highlight the Hardy collection is part of a broader movement to recognize and support collections that contribute to the UK’s cultural tapestry. The initiative seeks to bring attention to collections that might otherwise remain underappreciated, ensuring their preservation for future generations. This aligns with the Council’s commitment to fostering a deeper appreciation for cultural and historical assets, thereby enriching the nation’s collective memory.
The inclusion of the Hardy collection in this prestigious group of recognized archives is reflective of Hardy’s enduring influence on literature and culture. His works, which vividly capture the essence of rural England and the complexities of human experience, continue to resonate with audiences today. The collection offers a unique insight into Hardy’s life and inspiration, making it a vital resource for understanding the context and impact of his writings.
The recognition by Arts Council England not only celebrates Hardy’s legacy but also underscores the importance of preserving such collections for educational and cultural enrichment. It highlights the need for ongoing support and investment in the arts, ensuring that future generations have access to these invaluable resources. The designation serves as a call to action for stakeholders, including educational institutions, government bodies, and private benefactors, to contribute to the preservation and promotion of cultural heritage.
As the Dorset museum prepares to celebrate this achievement, it anticipates an increase in visitor numbers and interest in its exhibits. The recognition provides a platform to expand its educational programs and outreach initiatives, fostering a greater understanding and appreciation of Hardy’s work. This is a significant opportunity for the museum to further cement its role as a custodian of cultural heritage and a beacon for literary scholarship.
Looking ahead, the designation by Arts Council England is expected to open new avenues for collaboration and funding, enabling the Dorset museum to enhance its offerings and reach a wider audience. This recognition not only elevates the status of the Hardy collection but also reinforces the importance of preserving and promoting the nation’s cultural artifacts. As the museum embarks on this new chapter, it stands as a testament to the enduring legacy of Thomas Hardy and the power of literature to transcend time and space.
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